Me126546 is a talented level designer who posted a bunch of fun and challenging levels on the Mario Editor Showcase. • A themed version of Mario Editor called was later released, which combined the level editor from Mario Editor with the shooter gameplay from. You can still download the Me126546 level pack. Tags: • • • • • • If you’ve just noticed that FeatureWorks has disappeared and you can no longer edit.STEP and Parasolid files the way you used to, you might want to disable 3D Interconnect. Before you do that, its worth covering a little bit of SOLIDWORKS history. With the release of SOLIDWORKS 2017, we saw the introduction of a technology called. Files as an Assembly. When importing IGES, STEP, UG and ACIS files into SolidWorks there are several options for how you want to import the files. This allowed us to open, Solid Edge, NX or files natively, with no conversion required (you can open files too, but only with ). So, if you used the file inside an assembly – and then altered the file – it could be automatically updated to the new version, without the need to re-import. Take a look at the video below to see how it works. Video: 3D Interconnect in action Whilst still in Beta in 2017, you could use it by turning it on through the system options which is a little difficult to find, so you may not have stumbled across it. In the functionality has been extended to.STEP, Parasolid and.ACIS files so they too can be opened in their native format. Sony vegas intro templates 3d. However, instead of 3D Interconnect being turned OFF by default, it is now turned ON. FeatureWorks vs 3D Interconnect Let’s look at the differences between FeatureWorks and 3D Interconnect, so you can make an informed choice as to whether you want use 3D Interconnect or not. In the image below, we have the feature tree for an imported.STEP file in SOLIDWORKS 2018 with 3D Interconnect turned off. You can see that we’ve imported an assembly, but if you look under each part you can see an Imported body feature. This is the functionality you’re probably used to. If you want to recognise features, or add features to the imported body, you can right click and use to intelligently extract them, or just create each feature within the part file. If you save the imported assembly now, you will create 3 part files and one assembly file on your system. Let’s compare that feature tree with the same assembly but using 3D Interconnect: If you look at arrow 1 (above), you can see that the name of the file is suffixed with the file extension (In our case “.STEP”) – this is because 3D Interconnect is reading the file directly and not converting into SOLIDWORKS part file. Now look at arrow 2. You can see an external reference symbol (->) after the filename. Again, this is an indicator that the file is referencing something externally. You can also see a “Solid Bodies” folder under the part file. If you were to save the assembly file at this point, you’d create a single assembly file on disk. In that assembly, there will be a pointer back to the.STEP file on disk, so if the.STEP file is replaced with another variant of the same name, the file will update to reflect the changes. This is one of the main benefits of 3D Interconnect. Norton deluxe review. If you want to make changes to the.STEP file, you still can, even if you’ve used 3D Interconnect, but there are some extra steps involved.
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